Each group will obtain a resource list and five push pins (all one color) to attach to the wall game board. The teacher will begin the class by introducing the game and its objectives to the class. Your push pin (army) must stay in the square to receive coins for it. For every ten coins they receive ten civilization points. Each area of land (square) they conquer, they receive coins. You receive five resources for every time you land on a resource space. Note: The amount of resources you have doesn't matter, what matters is how close you are to obtaining the resources needed (resource list) by your group. They can do this by landing on a resource square on the board or by trading resources with other groups. When a group completes their task they receive 50 civilization points.Įach group will receive a different resource list and strive to obtain the resources on the list. The tasks will be made up of questions addressing a particular reading or a review of past material relating to this unit. To obtain these points students must: complete group task assigned by the teacher, obtain the right resources to reach your resource goals and obtain enough coins from territories conquered. This requires students to obtain the needed civilization points required for the designation of empire. The objective of the game is to reach the level of empire. Civilization points are earned by completing tasks, obtaining resource goals and collecting coins. These levels are attained by accumulating civilization points. Each group will strive to move through the various levels of civilization: This game groups students in small groups that complete tasks and make strategic decisions (on a game board) that will move them along the path of civilization. The simulation is a shortened variation of a class game called Empire. This lesson will engage students in a simulation that will allow students to experience a variety of aspects of ancient life including, trade, conquest and obtaining resources.
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